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Team Coco’s Comedy Club

After Time Warner inked a $100 million contract with Snapchat to provide exclusive content to reach a younger audience, TBS and Team Coco wanted to bring their first show to their platform quickly. They enlisted us to animate the comedians’ stories, bringing them to life and add an extra layer of humor.


TEAM COCO + SNAPCHAT

Over the course of two shoots at the Hollywood Improv on Melrose, Team Coco filmed 18 comedians, each telling two stories approximately three minutes in length. Because the stories were to appear on Snapchat, they had to be filmed and animated in a vertical perspective, plus edited with fast, action-paced cuts. We had to animate in a completely new and unique way.

WATCH THE  EPISODES

Play the episodes below to see how we integrated live-action with animation for the nano-second attention spans of the Gen Z and Millenial audiences.

ILLUSTRATING FUNNY  PEOPLE

Team Coco brought in some of the best up-and-coming people and star comedians for the shoots, which we co-directed. To create the character designs, we filmed the comedians doing turnarounds for realistic illustrations.

 

STYLE DIRECTION

We wanted to create a style of animation that fit the comedic stories, the Team Coco brand and be perfect for the Gen Z Snapchat audience. After some experimenting, we quickly crafted a hand-drawn line style with flat colors. We designed the characters to be rough yet fun, and to also look cartoony to add humor.

STORYBOARDS

To bring a second level of humor to the comedy stories, we aimed to add visual jokes to every scene. Our artist and animation team met with Team Coco, brainstorming for hours to pack the every episode with maximum funnies. We then storyboarded every scene, lending direction for the coming illustrations.

FINAL CHARACTER  ART

Each comedian (and their agent) needed to approve the final art. Our illustration team was able to lock in the style and make the characters look very much like the comedians, making for smooth approvals and keeping the project going full-steam ahead, which was crucial as we had 26-plus minutes of animation to complete in three months.

COMING ALIVE

With each episode’s final illustration completed and approved, we moved to bring them to life using Adobe’s Character Animator and After Effects programs.

WALK CYCLES

Our team used numerous technology advances to animate walk cycles and lip syncing to make the motion lifelike and lend not just realism but added humor to the stories.

INNOVATION

We made the episodes come alive using dynamic movements and innovative techniques. Instead of painstaking and tedious frame-by-frame animation that would have been impossible under the deadlines, we employed new, cutting-edge technology from our friends at Adobe. We were beta testers for the game-changing software, which allowed us to meet all deadlines.

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